About two years ago, I was starting to get more solidly into game programming. I was doing some of it on the side, and I had been using popular game engines like Unity and Apple’s SpriteKit.

Unfortunately, none of those tools (at the time) really fit the sort of thing I was trying to make, and I never seemed to create anything that felt truly playable.

The controls would be kinda sluggish, the rendering not quite right, overall the whole experience could be described with one word: soupy.

It’s right around then that I decided I would try something different…

Ted Bendixson

Game designer and programmer at Mooselutions LLC. tedbendixson@me.com

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store