About two years ago, I was starting to get more solidly into game programming. I was doing some of it on the side, and I had been using popular game engines like Unity and Apple’s SpriteKit.

Unfortunately, none of those tools (at the time) really fit the sort of thing I was trying to make, and I never seemed to create anything that felt truly playable.

The controls would be kinda sluggish, the rendering not quite right, overall the whole experience could be described with one word: soupy.

It’s right around then that I decided I would try something different. I would try to do the opposite of everything mainstream I had been paying attention to. …










About

Ted Bendixson

Game designer and programmer at Mooselutions LLC. tedbendixson@me.com

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